![]() ![]() 3 New campaigns with 15 missions, leading your Heroes through the most hostile regions of the Might and Magic World. ![]() Master powerful new spells, abilities and artefacts for enhanced tactics, and extended game experience.Discover brand new Dwarves and Renegade Haven factions, unleash rune magic and struggle through the deepest mountains of the North. ![]() The back of Heroes of Might and Magic V: Hammers of Fate makes the following bold claims: It involves experimenting with a new "thing" I've heard about from the chattering classes of the Internet. So now we've got someone who doesn't dig the game trying to recommend whether this is actually a decent purchase for someone who wants more of Heroes. This clearly involved playing the original to get a sense of the game before moving onto this new collection of Mightiness and (er) Magiciness. Liking the genre and encouraged by my dear friend Egon Superb's 8/10 review, I was looking for an excuse to play it, so offered to "do" the add-on pack. As in its prequels, it alternates between exploring a map and collecting various magical gubbins and playing out the skirmishes in a chess-like fashion (with masses of character advancement and army recruiting inbetween). Heroes and Might of Magic V is the (PC) chart-topping turn-based exploration/strategy game. This one's thrown up special ones all of its own. Reviewing add-on packs is always problematic. ![]()
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